Carrier Payload
Preamble
Carrier Payload separates the familiar vehicle from the novel load. A strong idea often reaches people because the strange part travels inside a form they already know how to hold.
Familiarity Can Carry The Strange
The council can punish familiarity too quickly. A familiar shape may be the reason the new thing lands: a financial transaction carrying a moral audit, a familiar blog page carrying a stranger public laboratory, a known workflow carrying a harder question about judgment.
The system names the carrier, names the payload, and asks what each part is doing. The carrier gives legibility. The payload gives advancement. The pair fails when the carrier swallows the payload or the payload breaks the carrier.
Weirdness Is Cheap
An idea can be strange because it is advanced. It can also be strange because it is incoherent, badly framed, poorly carried, or detached from a real audience.
Carrier Payload keeps the council from mistaking weirdness for creativity. It asks what would make the pair too familiar, what would make it too alien, and what test would show whether the audience can carry the idea far enough to judge it.
The Pair Has To Travel
The council artifact has to show why the carrier is legible, why the payload is advanced, and what friction appears when they meet.
The branch lands when carrier/payload pairs change the MAYA score, so novelty stops being treated as a single mood.